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Parry-Strike

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Devlog

  • Four stages of Attack
    July 22, 2024 by LeoIam#Design, #Art
    Hello! I'm working on animations, player feedback and clarity for my game Parry-Strike. One piece of feedback that I was getting consistently from my playtests was that it was unclear when attack star... Continue reading
  • Close range - Fast range
    July 09, 2024 by LeoIam#Design, #Mechanics
    Hi, I’ve been busy with some new actions. From the very beginning I wanted to add a close-range attack option, to add more variety to the decision making – whether the player wants to attack long-... Continue reading
  • Adding balance through advantages
    July 01, 2024 by LeoIam#Design, #Mechanics
    Hello! Over the past week, I worked on adding more ways to gain advantage in the game of Parry-Strike. During testing, I realized the game was too punishing. As it was back then, basically no moves (e... Continue reading
  • References and testing
    June 25, 2024 by LeoIam#Design, #Analysis
    Hello, I’m working on a fencing game called Parry-Strike. Here I’ll share some insights I had so far. Now that I have a prototype and with it – the possibility to see the gameplay come alive, I... Continue reading
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